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Terminal Phase has also been a great testbed and demo for all our tech. For example, Goblins supports transactionality and time-travel features. But that's hard to understand!

But here's a video of time travel in Terminal Phase! *No* gameplay code changes were made to enable time travel! The game was fully programmed, and then in retrospect @cwebber realized that time travel support was already there, and so simply spent an hour wiring up what was already there to the GUI so users could see.


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The Spritely Institute

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We'll talk more in the coming days and weeks about other demos we've used, including more modifications to Terminal Phase, that have shown off specific parts of Spritely's tech.

But you can play many of these games today! Many in your browser! spritely.institute/arcade/


We will, however, talk about one game *in particular*: Cirkoban! davexunit.itch.io/cirkoban

(Alt link: files.spritely.institute/embed)

Cirkoban is COOL AND FUN AS HECK but it also shows off something really important! It was the first demo of Goblins running in the browser!

by The Spritely Institute ;


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