Published by The Spritely Institute

published

The Spritely Institute's Post

In Reply To: this post

Spritely's tech is a big lift. Goblins is a distributed programming environment! It's not a trivial thing to design.

For this reason, the first serious program testing and using Goblins' tech was Terminal Phase, a space shooter that runs in a developer terminal!

It was a robust test on its own!


Likes: 0
Boosts: 0
Hashtags:
Mentions:

Comments

Displaying 0 of 1 comments

The Spritely Institute

In response to this post

Terminal Phase has also been a great testbed and demo for all our tech. For example, Goblins supports transactionality and time-travel features. But that's hard to understand!

But here's a video of time travel in Terminal Phase! *No* gameplay code changes were made to enable time travel! The game was fully programmed, and then in retrospect @cwebber realized that time travel support was already there, and so simply spent an hour wiring up what was already there to the GUI so users could see.


We'll talk more in the coming days and weeks about other demos we've used, including more modifications to Terminal Phase, that have shown off specific parts of Spritely's tech.

But you can play many of these games today! Many in your browser! spritely.institute/arcade/

by The Spritely Institute ;


Likes: 0

Replies: 1

Boosts: 0