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We'll talk more in the coming days and weeks about other demos we've used, including more modifications to Terminal Phase, that have shown off specific parts of Spritely's tech.

But you can play many of these games today! Many in your browser! spritely.institute/arcade/


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The Spritely Institute

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We will, however, talk about one game *in particular*: Cirkoban! davexunit.itch.io/cirkoban

(Alt link: files.spritely.institute/embed)

Cirkoban is COOL AND FUN AS HECK but it also shows off something really important! It was the first demo of Goblins running in the browser!


Spritely is working on a lot of pieces to deliver its vision of p2p tech being the default, but there are two big ones:

- Goblins, our p2p time-traveling distributed programming environment spritely.institute/goblins/
- Hoot, our Scheme to Webassembly compiler spritely.institute/hoot/

Naturally, the most important thing to get to compile *is* Goblins on Hoot. Cirkoban used an early version of Goblins ported to Hoot as its foundation. That's what powers the time travel "undo move" in the game!

by The Spritely Institute ;


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