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We will, however, talk about one game *in particular*: Cirkoban! davexunit.itch.io/cirkoban

(Alt link: files.spritely.institute/embed)

Cirkoban is COOL AND FUN AS HECK but it also shows off something really important! It was the first demo of Goblins running in the browser!


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The Spritely Institute

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Spritely is working on a lot of pieces to deliver its vision of p2p tech being the default, but there are two big ones:

- Goblins, our p2p time-traveling distributed programming environment spritely.institute/goblins/
- Hoot, our Scheme to Webassembly compiler spritely.institute/hoot/

Naturally, the most important thing to get to compile *is* Goblins on Hoot. Cirkoban used an early version of Goblins ported to Hoot as its foundation. That's what powers the time travel "undo move" in the game!



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