Published by The Spritely Institute

published

The Spritely Institute's Post

In Reply To: this post

Spritely is working on a lot of pieces to deliver its vision of p2p tech being the default, but there are two big ones:

- Goblins, our p2p time-traveling distributed programming environment spritely.institute/goblins/
- Hoot, our Scheme to Webassembly compiler spritely.institute/hoot/

Naturally, the most important thing to get to compile *is* Goblins on Hoot. Cirkoban used an early version of Goblins ported to Hoot as its foundation. That's what powers the time travel "undo move" in the game!


Likes: 0
Boosts: 1
Hashtags:
Mentions:

Comments

Displaying 0 of 0 comments