It took some puzzling but I added a "Best time per level" for each map
So besides getting an GameCenter achievement for completing you also get a time and only the best will be saved per level
Would be cool if people could do speedruns or whatever :blobcatgamer:
https://testflight.apple.com/join/ynhv8aXX
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stux⚡
Unreal Engine always creates monsters of projects
This relative simple pixel 2D game only uses sprites and tilemaps but the project map still is over 21GB :blobcatgiggle:
Altough I do still have some levels in prep
If anyone finds nice 16x16 tilemaps that are under CC please do share ❤️
by stux⚡ ;
@stux I noticed the other day a simple tactical Alien game was 85GB. WTAF!
by sortius ;
@stux That is why sometimes the engine gets in the way. For your use case of building a pixel 2d game with sprites and tilemaps you might want to consider game maker, gdevelop or solar2d.
by JoeBecomeTheSun ;
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Adnan
@stux I know it's super early but have you already added in controller support by any chance?
@kiriappeee Yup! I do that always by default 😉
by stux⚡ ;
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