Published by stux⚡

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It took some puzzling but I added a "Best time per level" for each map

So besides getting an GameCenter achievement for completing you also get a time and only the best will be saved per level

Would be cool if people could do speedruns or whatever :blobcatgamer:

testflight.apple.com/join/ynhv

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stux⚡

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Unreal Engine always creates monsters of projects

This relative simple pixel 2D game only uses sprites and tilemaps but the project map still is over 21GB :blobcatgiggle:


Altough I do still have some levels in prep

If anyone finds nice 16x16 tilemaps that are under CC please do share ❤️

by stux⚡ ;

@stux I noticed the other day a simple tactical Alien game was 85GB. WTAF!

by sortius ;

@stux That is why sometimes the engine gets in the way. For your use case of building a pixel 2d game with sprites and tilemaps you might want to consider game maker, gdevelop or solar2d.

by JoeBecomeTheSun ;


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Adnan

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@stux I know it's super early but have you already added in controller support by any chance?


@kiriappeee Yup! I do that always by default 😉

by stux⚡ ;

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