clayote

clayote's pfp

Contacting clayote

Federation handle:

@clayote@peoplemaking.games

clayote's Information

pronoun

neuter (such as they/them)

code

codeberg.org/clayote/LiSE

github

github.com/clayote

itch

clayote.itch.io

clayote's Bio

I'm making an engine to help tiny developers make huge simulations, like what Paradox makes:

Bad at reading people; please speak directly

Account's just locked to avoid bots, follow request whenever

clayote's Posts

clayote has 2 posts.


Pinned

clayote

New instance, new

I messed around with a lot of old Maxis games as a kid and kind of expected more would come out that would teach me how the world "really worked" in a way I could use to decide how to live my life. I still don't know what that would be like, exactly, but I figure *somebody* does, so I'm making a tool to help them, whoever they are: the Life Simulator Engine, , pronounced "lies".

The core feature is time travel. The development kit for Inform 7 had this, and it seemed so obviously useful that I needed to have it. This replaces save files; now, everything that ever happened in any playthrough of your game lives in a database.

There's also a rules engine, similar to the one in Ren'Py's Dating Sim Engine. By compartmentalizing the complexity of your game's rules, it should make them easier to reason about, and there's a way to time travel to just before or after any particular rule, to see if it did the right thing.

Take a look:

vimeo.com/815795673


Tags: #introduction #lise


Likes: 0

Replies: 0

Boosts: 0


clayote

In response to this post

@nora join linkedin

post about your army of gnomes who operate the kiln, and the esoteric rituals necessary to motivate them

on the assumption that your readers, too impoverished to hire human labor, want to "hire" someone nonhuman 'cuz that's totally not scabbing right


@clayote i could complain about Bauble

by Nora Reed ;

Mentions: @nora@blob.love


Likes: 0

Replies: 1

Boosts: 0

clayote

New instance, new

I messed around with a lot of old Maxis games as a kid and kind of expected more would come out that would teach me how the world "really worked" in a way I could use to decide how to live my life. I still don't know what that would be like, exactly, but I figure *somebody* does, so I'm making a tool to help them, whoever they are: the Life Simulator Engine, , pronounced "lies".

The core feature is time travel. The development kit for Inform 7 had this, and it seemed so obviously useful that I needed to have it. This replaces save files; now, everything that ever happened in any playthrough of your game lives in a database.

There's also a rules engine, similar to the one in Ren'Py's Dating Sim Engine. By compartmentalizing the complexity of your game's rules, it should make them easier to reason about, and there's a way to time travel to just before or after any particular rule, to see if it did the right thing.

Take a look:

vimeo.com/815795673


Tags: #introduction #lise


Likes: 0

Replies: 0

Boosts: 0