clayote
Contacting clayote
Federation handle:
@clayote@peoplemaking.games
clayote's Information
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neuter (such as they/them) |
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clayote's Bio
I'm making an engine to help tiny developers make huge simulations, like what Paradox makes: #LiSE
Bad at reading people; please speak directly
Account's just locked to avoid bots, follow request whenever
clayote's Posts
clayote has 2 posts.
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clayote
New instance, new #introduction
I messed around with a lot of old Maxis games as a kid and kind of expected more would come out that would teach me how the world "really worked" in a way I could use to decide how to live my life. I still don't know what that would be like, exactly, but I figure *somebody* does, so I'm making a tool to help them, whoever they are: the Life Simulator Engine, #LiSE, pronounced "lies".
The core feature is time travel. The development kit for Inform 7 had this, and it seemed so obviously useful that I needed to have it. This replaces save files; now, everything that ever happened in any playthrough of your game lives in a database.
There's also a rules engine, similar to the one in Ren'Py's Dating Sim Engine. By compartmentalizing the complexity of your game's rules, it should make them easier to reason about, and there's a way to time travel to just before or after any particular rule, to see if it did the right thing.
Take a look:
https://vimeo.com/815795673
Tags: #introduction #lise
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Replies: 0
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clayote
@nora join linkedin
post about your army of gnomes who operate the kiln, and the esoteric rituals necessary to motivate them
on the assumption that your readers, too impoverished to hire human labor, want to "hire" someone nonhuman 'cuz that's totally not scabbing right
@clayote i could complain about Bauble
by Nora Reed ;
Mentions: @nora@blob.love
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Replies: 1
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clayote
New instance, new #introduction
I messed around with a lot of old Maxis games as a kid and kind of expected more would come out that would teach me how the world "really worked" in a way I could use to decide how to live my life. I still don't know what that would be like, exactly, but I figure *somebody* does, so I'm making a tool to help them, whoever they are: the Life Simulator Engine, #LiSE, pronounced "lies".
The core feature is time travel. The development kit for Inform 7 had this, and it seemed so obviously useful that I needed to have it. This replaces save files; now, everything that ever happened in any playthrough of your game lives in a database.
There's also a rules engine, similar to the one in Ren'Py's Dating Sim Engine. By compartmentalizing the complexity of your game's rules, it should make them easier to reason about, and there's a way to time travel to just before or after any particular rule, to see if it did the right thing.
Take a look:
https://vimeo.com/815795673
Tags: #introduction #lise
Likes: 0
Replies: 0
Boosts: 0