my appdev philosophy these days is to make web apps that clock in at under a megabyte, so they run everywhere and load *fast*. i want to make tooling that allows me to make more kinds of apps into tiny websites, especially multi-user apps like chatrooms, or social feeds. even once i complete minos 1.0, there will be tons of documentation to write to explain best practices in a “bring your own data” paradigm, but, personally? i think i write decent docs
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crows call me breadlady
in pursuit of making tiny websites, i’m cutting react out of my stack as much as i can, which practically also includes nixing jsx. to that end, i published html-alchemist to provide a more concise way to express and template html in javascript, completely eliminating my need for jsx. combined with webcomponents, you can remove react from your stack entirely without losing any functionality — and you’ll never have to write an end tag again!
https://www.npmjs.com/package/html-alchemist
i made a full-fledged video game that clocks in, unoptimized, at about half a megabyte. something about 500mb electron apps is, like, offensive to me. it isn’t a responsible use of resources, it isn’t a wise approach, it’s just lazy and ignorant. so i want to run laps around these dweebs with software the size of a game cart from 1986, because i can, and because you deserve better
oh, that game? it’s a nomadic city builder called The Longtime
https://garbados.github.io/garbados-arcade-clj/longtime.html
by crows call me breadlady ;
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