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I recently overhauled my renderer to use fixed point for world space coordinates, and here's a speed test showing what that gets me :3

In this video, the camera immediately accelerates up to 600 miles per hour and holds that speed for a moment, then briefly accelerates up to 600 miles per second, and then slows rapidly back to a resting speed.

CW strobing

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aeva

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It's not the game I'm making right now, but I think it would be awesome to eventually use this renderer to make a pinball game where the point of view is an omnidirectional projection of what the ball "sees". Multiball mode would be complicated to make work though.


I got PlutoSVG generating textures for my renderer, and I'm intending to use it for UI drawing later on.

by aeva ;


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