I made the sky look a bit more foreboding. Maybe a little too much so.
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I made the sky look a bit more foreboding. Maybe a little too much so.
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aeva
Here's the sky again but with the gradient adjusted a little. Also it breaks down in a way that looks cool when moving very fast.
I added a debug pause mode to the renderer so I can rotate the camera and examine the splats drawn for a single frame. First picture shows the game running with the vsync present mode, and the second shows it running with the mailbox present mode.
So far I've been developing this with vsync active by default, so the later looks wrong to me. More analysis in the alt text.
by aeva ;
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