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I added a debug pause mode to the renderer so I can rotate the camera and examine the splats drawn for a single frame. First picture shows the game running with the vsync present mode, and the second shows it running with the mailbox present mode.

So far I've been developing this with vsync active by default, so the later looks wrong to me. More analysis in the alt text.


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aeva

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This is running on an Intel Xe integrated GPU btw.

The second screenshot demonstrates that there's enough headroom to render everything twice (with time to spare). I might add a red/cyan stereo mode later when I have the energy for it.


Ah cool, I can record the pause mode on Linux now without the recording dropping too many frames. Here's a little video of the pause-and-rotate mode in action.

by aeva ;


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